It's been months since I've started developing Project Taekwondo Fighter and, there had been a lot of drastic changes that had occured during this production phase due to several decisions I had taken. And today, I would like to list all of these changes from Pre-Alpha to Pre-Release: Pre-Alpha (Concept Stage): During the concept stage, I had way more mechanics and enemy characters which were to be included in the game -such as- multiple levels that were listed in my HCD (High concept document). These levels were supposed to take place in a regular dojo and an olympic arena, and also, newer moves were supposed to be introduced as well. However, these were cut short due to me trying to understand more and more about the source code of the game. (The images taken from the 10 pager and the Hcd that lists the content that was supposed to be included but then was cut. For people whom might have bad eye-sight, the list of characters which were to appear during the olympic stages w...
For the Beta version, we had newer character designs and a more diverse fighting system where the characters had the ability to punch and jump which weren't available in the final version. I had also changed the previous character designs and the background, due to me thinking of them as rather inferior, uninspired and cheap looking. I'm not saying that the newer sprites look flawless, but, I think they look as if more thought is put into them with more details sprites appearing. For the overall artificial intelligence, we created a newer A.I with harder tactics to pull off and with smoother movements and animations for both the A.I and the player with an implemented health system and menus that you can toggle around, however, it's not to say it's was perfect. The opponent detection zones weren't the best as it made the opponent go through the collision shapes placed on the wall to not make the characters fall off. It also didn't quite follow the player in an e...
After the meeting we had with the disabled students from Churchill college and I had collected my responses accordingly with the people I had tested my game with, where these people are: Responses: Leo Simpson: Leo thinks it's great. Paul Dawson (Teacher): Positive: He said he enjoyed the retro feel of the game, reminded him of the original Double Dragon on NES Negative: He thinks that the kicks weren't really connecting Billy burrows: Positive: He says he likes the game Negative: He thinks it's too easy Michael Robertson: Feedback: He thinks more moves should be integrated He thinks that input for getting damage be implemented Josh Richardson: Positive: Noting Negative: He thinks the game should be more Realistic Joey Dade: Positive: He thinks that the kick feels good Negative: More moves are needed Karen Nat: Positive: She thinks it's a good game More fighting Alfred Good: Positives: He thinks it's quite fun Negative: He thinks more blood should be added Connor Cl...
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