For the Beta version, we had newer character designs and a more diverse fighting system where the characters had the ability to punch and jump which weren't available in the final version. I had also changed the previous character designs and the background, due to me thinking of them as rather inferior, uninspired and cheap looking. I'm not saying that the newer sprites look flawless, but, I think they look as if more thought is put into them with more details sprites appearing. For the overall artificial intelligence, we created a newer A.I with harder tactics to pull off and with smoother movements and animations for both the A.I and the player with an implemented health system and menus that you can toggle around, however, it's not to say it's was perfect. The opponent detection zones weren't the best as it made the opponent go through the collision shapes placed on the wall to not make the characters fall off. It also didn't quite follow the player in an e...
After the meeting we had with the disabled students from Churchill college and I had collected my responses accordingly with the people I had tested my game with, where these people are: Responses: Leo Simpson: Leo thinks it's great. Paul Dawson (Teacher): Positive: He said he enjoyed the retro feel of the game, reminded him of the original Double Dragon on NES Negative: He thinks that the kicks weren't really connecting Billy burrows: Positive: He says he likes the game Negative: He thinks it's too easy Michael Robertson: Feedback: He thinks more moves should be integrated He thinks that input for getting damage be implemented Josh Richardson: Positive: Noting Negative: He thinks the game should be more Realistic Joey Dade: Positive: He thinks that the kick feels good Negative: More moves are needed Karen Nat: Positive: She thinks it's a good game More fighting Alfred Good: Positives: He thinks it's quite fun Negative: He thinks more blood should be added Connor Cl...
Hello, this is my personal development log for the game I'm currently making in my games production course at West Anglia: 1-The character moves 2-Walking animations are done 3-Kicking animations are done 4-Input animations (from the sandbag) are done 5-Collisions are put through 6-Opponent follows player 7-An health system is integrated to the game where the opponent dies of hit enough damage 8-Knockback variables had been added so that the enemy gets knocked back when hit Things to do: 1-Add attack animations for the enemy sprite and create an attack state within the code 2-Add a health system to the player 3-add a knockback element to the player sprite so that you also get knocked out when you are hit 4-Create health bars and integrate them to the game 5-Add a background 6-Create a level progression system (where you go through level 2 after performing the actions needed for the training stage) 7-Create a menu
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