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The Overall changes during the production of "Project Taekwondo Fighter":

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 It's been months since I've started developing Project Taekwondo Fighter and, there had been a lot of drastic changes that had occured during this production phase due to several decisions I had taken. And today, I would like to list all of these changes from Pre-Alpha to Pre-Release: Pre-Alpha (Concept Stage): During the concept stage, I had way more mechanics and enemy characters which were to be included in the game -such as- multiple levels that were listed in my HCD (High concept document). These levels were supposed to take place in a regular dojo and an olympic arena, and also, newer moves were supposed to be introduced as well. However, these were cut short due to me trying to understand more and more about the source code of the game.  (The images taken from the 10 pager and the Hcd that lists the content that was supposed to be included but then was cut. For people whom might have bad eye-sight, the list of characters which were to appear during the olympic stages we

Certain Updates I would like to add about the YouTube page:

 Hello, I'll get to the chase quickly. Turns out, the background image used in the alpha version was created by someone and wasn't deemed as free, because of this, any video that had that background with it are deleted. 

Beta version:

 For the Beta version, we had newer character designs and a more diverse fighting system where the characters had the ability to punch and jump which weren't available in the final version. I had also changed the previous character designs and the background, due to me thinking of them as rather inferior, uninspired and cheap looking. I'm not saying that the newer sprites look flawless, but, I think they look as if more thought is put into them with more details sprites appearing. For the overall artificial intelligence, we created a newer A.I with harder tactics to pull off and with smoother movements and animations for both the A.I and the player with an implemented health system and menus that you can toggle around, however, it's not to say it's was perfect. The opponent detection zones weren't the best as it made the opponent go through the collision shapes placed on the wall to not make the characters fall off. It also didn't quite follow the player in an e

Taekwondo Fighter #3

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With this immersive release, this world of Taekwondo will push you through your limits and make you realize the side you didn't know exist.  

Taekwondo - Fighter #002

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With this immersive release, this world of Taekwondo will push you through your limits and make you realize the side you didn't know exist.  

Taekwondo - Fighter

Resim
  With this immersive release, this world of Taekwondo will push you through your limits and make you realize the side you didn't know exist.
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