Beta version:

 For the Beta version, we had newer character designs and a more diverse fighting system where the characters had the ability to punch and jump which weren't available in the final version.

I had also changed the previous character designs and the background, due to me thinking of them as rather inferior, uninspired and cheap looking. I'm not saying that the newer sprites look flawless, but, I think they look as if more thought is put into them with more details sprites appearing.

For the overall artificial intelligence, we created a newer A.I with harder tactics to pull off and with smoother movements and animations for both the A.I and the player with an implemented health system and menus that you can toggle around, however, it's not to say it's was perfect.

The opponent detection zones weren't the best as it made the opponent go through the collision shapes placed on the wall to not make the characters fall off. It also didn't quite follow the player in an efficient way where it always acted unorganised and out of place with it going back and forth nearly all the time with a speed that was too fast to kick or punch properly.

The beta testing itself clarified how much of a problem these would become in the long run due to people not being able to fight properly that caused several negative criticisms. The other criticism we had was that the game didn't have any indication if the player had lost or won.

So for the final version, I've decided to solve these issues.


The videos for the beta:

https://www.youtube.com/watch?v=cHc1PeJWPFE

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