Kayıtlar

Current condition of Project Taekwondo Fighter

After the meeting we had with the disabled students from Churchill college and I had collected my responses accordingly with the people I had tested my game with, where these people are: Responses: Leo Simpson: Leo thinks it's great. Paul Dawson (Teacher): Positive: He said he enjoyed the retro feel of the game, reminded him of the original Double Dragon on NES Negative: He thinks that the kicks weren't really connecting Billy burrows: Positive: He says he likes the game Negative: He thinks it's too easy Michael Robertson: Feedback: He thinks more moves should be integrated He thinks that input for getting damage be implemented Josh Richardson: Positive: Noting Negative: He thinks the game should be more Realistic Joey Dade: Positive: He thinks that the kick feels good Negative: More moves are needed Karen Nat: Positive: She thinks it's a good game More fighting Alfred Good: Positives: He thinks it's quite fun Negative: He thinks more blood should be added Connor Cl...
 Updates on my game: Now the ai, the camera system, the basic menu, and player stats had been sorted. And here are the targets we want to achieve: 1-Create borders within the 2D map 2-Creating the health bars 3-Optimizing the menu so that it starts from the beginning and ends at the final level

Development log of my game

 Hello, this is my personal development log for the game I'm currently making in my games production course at West Anglia: 1-The character moves 2-Walking animations are done 3-Kicking animations are done 4-Input animations (from the sandbag) are done 5-Collisions are put through 6-Opponent follows player 7-An health system is integrated to the game where the opponent dies of hit enough damage  8-Knockback variables had been added so that the enemy gets knocked back when hit Things to do: 1-Add attack animations for the enemy sprite and create an attack state within the code 2-Add a health system to the player 3-add a knockback element to the player sprite so that you also get knocked out when you are hit 4-Create health bars and integrate them to the game 5-Add a background 6-Create a level progression system (where you go through level 2 after performing the actions needed for the training stage) 7-Create a menu
Resim
 For the second site of my game's website: (My first version of the second site) At first, I didn't think of adding a video to the site. (I then wanted to add a video file to the website in order to make the experience more integrated)
 About the development of the first page for my game's website: At first, my site wasn't as developed, and was a lot more basic than what i had expected, but as I've looked more and more on W3 schools, i managed to make what i planned for my website way more efficiently (Unfortunately I don't have a screenshot to back it up)
 For the game development: The character can now move in the x-axis with the given animation, the next step is to make a hitbox, a hurtbox, assign the opponent with it's animation, create the input for the enemy, add an ai and add inputs for the player.